Server Summary
Everything you need to know before you start your journey.
General
Exclusive Features
Main Commands
/post <message> # global chat/addstr <amount> # add strength/addagi <amount> # add agility/whisper on|off # toggle whispers/pkclear # clear PK status/eventinfo # check event timeDrop
Explore the best farming spots and bosses to gather resources efficiently.
Condor Flame
- Barracks Monsters
- Boss Balgass
- Rare Item Ticket
Horn of Fenrir Materials
- Splinter of Armor - Cry Wolf
- Bless of Guardian - Cry Wolf
- Claw of Beast - Cry Wolf
- Broken Horn - Rare Item Ticket from Boss
Player Kill System
The Player Kill (PK) System applies penalties to players who kill other players. Higher PK levels result in increased item drop risk, higher warp costs, and additional gameplay restrictions.
PK Levels & Penalties
- Normal (PK Level 3) - No PK points required. 6% item drop chance when killed by monsters.
- Warning (PK Level 4) - Requires 21,600 PK Points. 25% item drop chance when killed by monsters or players.
- PK Level 2 (PK Level 5) - Requires 43,200 PK Points. 50% item drop chance when killed by monsters or players.
- Murderer Level (PK Level 6) - Requires 86,400 PK Points. 90% item drop chance when killed by monsters or players.
PK Restrictions
- PK players cannot use shops.
- PK players cannot use normal Map Move.
- PK Level 5 and 6 players cannot be summoned by Dark Lord.
- PK Level 5 and 6 players cannot use Marry Teleport.
- Warp cost is increased by 50x at PK Level 5 and 6.
- Maximum PK Kill Count: 100.
Item & Zen Penalties
- Maximum item level that can be dropped: +8.
- Expensive items are protected from PK drop.
- Zen deduction when killed by monsters: 4%.
- No Zen deduction when killed by players.
PK Clear
- PK Clear command is enabled.
- Base PK Clear cost: 1,000,000 Zen.
- PK Clear cost increases according to the player kill count.
- Murderer Point Increase per kill: 3,600 points.
Event System
Participate in daily events, earn Event Points based on your performance, and receive Mastery Boxes according to your total points and Event Level.
Daily Entry Limits
- Chaos Castle - 4 entries per day
- Blood Castle - 4 entries per day
- Devil's Square - 4 entries per day
- Imperial Fort - 4 entries per day
- Illusion Temple - 1 entry per day
- Doppelganger - 4 entries per day
- Boss Battle Together - 3 entries per day
Event Point Rewards
- 100 - 400 Points: Minor Mastery Box
- 401 - 800 Points: Standard Mastery Box
- 801+ Points: Greater Mastery Box
Chaos Castle Points
- Monster Kill - 20 Points
- Player Kill - 200 Points
- Winning - 801 Points
Blood Castle Points
- Common Monster Kill - 5 Points
- Boss Monster Kill - 20 Points
- Destroy Gate - 400 Points
- Destroy Statue - 801 Points
Devil's Square Points
- Monster Kill - 5 Points
- Rank 1 - 801 Points
- Rank 2 - 600 Points
- Rank 3 - 400 Points
Illusion Temple Points
- Neutralize Statue - 50 Points
- Destroy Statue - 30 Points
- Player Kill - 10 Points
- Winning - 200 Points
Doppelganger Points
- Monster Kill - 2 Points
- Player Kill - 10 Points
- Ice Walker Kill - 100 Points
- Winning - 200 Points
Mastery Box Quantity
- Event Level 1 - No Mastery Box
- Event Level 2 - 1 Mastery Box
- Event Level 3 - 1 Mastery Box
- Event Level 4 - 1 Mastery Box
- Event Level 5 - 2 Mastery Boxes
- Event Level 6 - 2 Mastery Boxes
- Event Level 7 - 2 Mastery Boxes
- Illusion Temple rewards 1 Mastery Box from Event Level 1 to 4.
- Imperial Fort does not provide Mastery Box rewards.
Seed Sphere & Socket System
Upgrade Seed Spheres, unlock higher levels, and enhance your equipment through the Socket System.
Seed Sphere Level Limit
- Character Level 1 - 899: Maximum Seed Sphere Level 7
- Character Level 900 - 999: Maximum Seed Sphere Level 8
- Character Level 1000 - 1099: Maximum Seed Sphere Level 9
- Character Level 1100+: Maximum Seed Sphere Level 10
Seed Sphere Upgrade Rates
- Level 1 → Level 2: 90% Success Rate | 10,000,000 Zen | 4 Sphere Upgrade Runes
- Level 2 → Level 3: 89% Success Rate | 13,000,000 Zen | 5 Sphere Upgrade Runes
- Level 3 → Level 4: 89% Success Rate | 16,000,000 Zen | 5 Sphere Upgrade Runes
- Level 4 → Level 5: 89% Success Rate | 19,000,000 Zen | 5 Sphere Upgrade Runes
- Level 5 → Level 6: 88% Success Rate | 22,000,000 Zen | 6 Sphere Upgrade Runes
- Level 6 → Level 7: 88% Success Rate | 25,000,000 Zen | 7 Sphere Upgrade Runes
- Level 7 → Level 8: 88% Success Rate | 28,000,000 Zen | 8 Sphere Upgrade Runes
- Level 8 → Level 9: 87% Success Rate | 31,000,000 Zen | 9 Sphere Upgrade Runes
- Level 9 → Level 10: 87% Success Rate | 34,000,000 Zen | 10 Sphere Upgrade Runes
Socket Information
- Socket Bonus has been reworked: instead of 3% Double Damage and 1% Ignore Defense, the bonuses are now 10% Double Damage and 6% Ignore Defense when the activation requirements are met.
- Maximum Sockets per item: 5 Sockets.
- Maximum Sockets obtainable from item drops: 3 Sockets.
- If a Seed Sphere upgrade fails, all materials used for the upgrade will be lost.
Sphere Upgrade Rune
- Sphere Upgrade Rune (Purple Rune) is not available in the Cash Shop.
- Sphere Upgrade Runes will occasionally be available through selected LP Pools in limited quantities.
- LP can be accumulated and used to participate in these pools.
- The LP value of each pool will be determined based on the market value of the Sphere Upgrade Rune at the time the pool is opened.
Socket Upgrade Rates (+0 to +7)
Socket Upgrade Rates (+7 to +15)
Guardian Items
Guardian Items can receive up to 3 random options and Elite Resistance Options. All upgrades from +0 to +15 have a fixed 70% success rate per attempt.
Guardian Option Rates
- 1 Option - 70%
- 2 Options - 20%
- 3 Options - 10%
- 4 Options - 0% (Unavailable)
Available Guardian Options
- Elemental Damage Increase +%d
- Elemental Defense Increase +%d
- Defense increases every 20 levels (up to Level 1100).
- Attack/Wizardry/Curse Damage increases every 20 levels (up to Level 1100).
Guardian Types & Required Levels
- Ghost Horse - Required Level: 800
- Ice Dragon - Required Level: 900
- Pierce Lion - Required Level: 1000
- Shining Tail - Required Level: 1100
- UR - Required Level: 1200
- Leviathan - Required Level: 1300
- Taurus - Required Level: 1400
- Rhino - Required Level: 1500
Elite Resistance Options
- Guardian items can have 1 of the 5 types of Elite Resistance Options.
- Fire - Bleeding Damage Resistance / Decrease Attack Resistance
- Water - Poisoning Damage Resistance / Decrease Attack Resistance
- Earth - Bleeding Damage Resistance / Decrease Attack Speed Resistance
- Wind - Poisoning Damage Resistance / Decrease Defense Resistance
- Darkness - Bleeding Damage Resistance / Decrease Defense Resistance
Guardian Evolution Success Rates
- Guardian +11 - 60% Success Rate
- Guardian +12 - 70% Success Rate
- Guardian +13 - 80% Success Rate
- Guardian +14 - 90% Success Rate
- Guardian +15 - 100% Success Rate
- Successful Evolution: Receive a higher-tier Guardian +0 (Normal).
- Failed Evolution: The original Guardian returns to +0, while the required Jewels and Seal are destroyed (Example Ghost Horse to Ice Dragon).
Errtel & Elemental System
Errtel can be upgraded to Rank 3 in slots 1-5. Base success rates range from 40% to 90%, depending on Rank and Level. Elemental charms can improve the success rate or protect Errtel from destruction.
Errtel Upgrade Rules
- Maximum Errtel Rank: Rank 3 for slots 1, 2, 3, 4 and 5.
- Base upgrade success rate without charms: 40% to 90%.
- Elemental Lucky Charm: Increases the success rate by 10 percentage points.
- Elemental Chaos Combination Charm: Prevents Errtel loss when an upgrade fails.
- Elemental Book Combination: Supports Elemental Chaos Combination Charm or Elemental Lucky Charm.
Errtel Upgrade Success Rates (Rank 1 / Rank 2 / Rank 3)
Mysterious Stone
Mysterious Stone provides random options for equipment and weapons. Equipment may receive All Stats +7 or +15, Luck, and Damage Reduction bonuses. Weapons may receive Excellent Damage Chance, additional Excellent Options, Luck, and All Stats +10, +25 or +40. Each combination has its own appearance rate.